// // cocos2d::CCNode::setShaderProgram from 0x18001ed1d to 0x18001ed23 (6 bytes) // // 16 xrefs: // > @ 0x180023970 // > @ 0x180023f70 // > @ 0x1800244e0 // > @ 0x180024be8 // > @ 0x180025198 // > @ 0x180025780 // > @ 0x180025d30 // > @ 0x180026300 // > @ 0x180026928 // > @ 0x180026e98 // > @ 0x180027320 // > @ 0x1800277d0 // > @ 0x180027db8 // > @ 0x1800285b0 // > @ 0x180028b28 // > @ 0x180029378 // // This function is hookable on this platform! // // Using BromaIDA 8.0.0 @ https://github.com/Stazzical/BromaIDA // Using bindings at commit ba9f177b at Thu Jul 16 22:52:06 2026 from https://github.com/geode-sdk/bindings // // attributes: thunk void __fastcall cocos2d::CCNode::setShaderProgram(cocos2d::CCNode *this, struct cocos2d::CCGLProgram *a2) { __imp_?setShaderProgram@CCNode@cocos2d@@UEAAXPEAVCCGLProgram@2@@Z(this, a2); }